Now that you know if-statements, I'm going to give you some rules for for-loops and while-loops that will keep you out of trouble. I'm also going to give you some tips on debugging so that you can figure out problems with your program. Finally, you are going to design a similar little game as in the last exercise but with a slight twist.
If you follow these simple rules, you will start writing better code than most programmers. Go back to the last exercise and see if I followed all of these rules. If not, fix it.
Never be a slave to the rules in real life. For training purposes you need to follow these rules to make your mind strong, but in real life sometimes these rules are just stupid. If you think a rule is stupid, try not using it.
Now write a similar game to the one that I created in the last exercise. It can be any kind of game you want in the same flavor. Spend a week on it making it as interesting as possible. For Study Drills, use lists, functions, and modules (remember those from Exercise 13?) as much as possible, and find as many new pieces of Python as you can to make the game work.
However, before you start coding you must write up a map for your game. Create the rooms, monsters, and traps that the player must go through on paper before you code.
Once you have your map, try to code it up. If you find problems with the map then adjust it and make the code match.
One final word of advice: Every programmer becomes paralyzed by irrational fear starting a new large project. They then use procrastination to avoid confronting this fear and end up not getting their program working or even started. I do this. Everyone does this. The best way to avoid this is to make a list of things you should do and then do them one at a time.
Just start doing it, do a small version, make it bigger, keep a list of things to do, and do them.